Tuesday, March 28, 2017
Decided not to save the best for last here. Vikas is my favorite so far and the one I'm most happy with. At the risk of being immodest, when I hold this guy up I get a big smile. I really nailed what I was going for and the figure "sings."
The checks took every bit as long as they look like they took, a full three hours, longer than I spent on all the rest of the figure. First green, fully shaded and highlighted, then black lines, then "white," which is actually muted, because pure white looks fake. Where a lot of painters go wrong with checks or any freehand on a flat surface is they paint each check lighter a top and darker at the bottom, a kind of sculptural lighting approach. This looks awful in my opinion, it really dispels my interest in what might be an otherwise nicely done figure. The tricky part with these checks was having them converge at the sides in the folds. It took me some give and take there going back with green then white and then putting the black lines back in.
Really happy with his face, with details like the subtle five-o-clock shadow, and his yellow boots. Wanted the boots to glow with old school Snakebite Leather. I have a mostly full screw top era pot of that paint, my second pot of it after I used up the first I got in the early 90s. The trick or balance between brightness and believability comes in putting gray in the top highlights. The highlights should always be less saturated.
The gems are in the classic style Mike McVey taught many of us. I make the contrast a bit muted here too because these stones are rounded, and not sculted as faceted gems, and when done in stark contrast with black at the top and a dot of pure white they look a bit more like glass than a precious stone that captures my interest. I prefer it to appear semi-translucent and appear as what we call a semi-precious stone these days. I tend to use photo reference even for tiny bits like stones, even when I have the general principle of how I'm going to approach it down pat.
Saturday, March 25, 2017
I played this guy in my most recent game of DungeonQuest and died after a time tied up in the chamber of darkness, before getting to use his berserk ability. What a great figure. Figures standing on rocks is not really my style but in this case he needed to be standing on something no wider than his feet because his weapons extend below his feet and it was either standing on something or having his weapons dug fairly deeply into the ground, which wouldn't make sense. So, standing on a rock it was. Was a pretty easy paintjob. Citadel chestnut wash to get that classic bronzed flesh look. I use many different flesh-tone paints mixed but I'm sure Citadel Bronzed Flesh was among them. Winsor and Newton yellow and vermilion inks got the hair nice and orange.
Thursday, March 23, 2017
Well, this one didn't follow too closely on the heels of the others, but I think I can line up some posts pretty well for the next short while. Here is Farendil the elf. If I recall he has the same stats in the game as El-Adoran Sureshot from the base set.
I primed him gray and then white. With these DungeonQuest figures I wanted to capture a sense I have of great paintjobs I saw photos of in the late 80s and very early 90s that seemed to glow from within, with glazing being the key. The goal is what I think of as a candy-like quality. His Lincoln green attire and leggings were done light to dark with thin layers and glazes. Although highlights were added between layers where needed, most of the light is the white of the primer visible through the layers. Most of the DungeonQuest figures I did this way. By way of contrast, El-Adoran was painted purely over black, and you can perhaps see the difference if I put them side-by-side here.I actually intended to spray the El-Adoran figure with white too, but he was the first I painted on a day when I wanted to get started without having to go outside and prime white, and wait for the smell to lessen.
You can see a muted quality of the El-Adoran figure that is also desirable, and has a benefit of pulling the palette together and acting as a guard against the bright paints of today making a gaudy riot of color. The photos above are pretty true to life, that's how they look when you put them side by side (I should have taken a photo of them together but I'm lazy).
Both styles have their pluses. Straight dark to light is my comfort zone and is more reliable. On the other hand, going for the candy-like glazed quality is a fun challenge, and there's more a chance to wind up with something slightly different than expected (the "happy accident").
Some painters have one dependable style. I'm sure I have a certain stamp but I approach Oldhammer in a different way than I approach D&D and that different to some other collection of figures. I think I made the right choice for these DungeonQuest figures. When I get the quality I want in a figure, whatever I'm going for, it's like a little jolt of a thrill. Then I say to myself that it "sings" and pat myself on the back. Maybe that sounds a little funny to say out loud or read on the screen, but that's the truth of it, I work to make the figures sing, and its a narrow little zone in which they do it, can't be even a little off on the one side or the other, and when it sings it gives me the little jolt to do the next ones.
Thursday, December 22, 2016
Proxie Models bases for all of these.
Friday, December 9, 2016
Except for El-Adoran in my last post, all of these had "zenithal" priming, aka underpainting, where I primed in either black or dark gray and then primed from above with white. I'm always trying to push one skill or another and with my DungeonQuest figures I was focused on achieving the luminous glow of some figures seen in old White Dwarf mags and a few contemporaries also looking back to the old school. My comfort zone is to work straight dark to light over black and then a bit of glazing. Here the glazing and translucent color is really central. The difference between the figures is marked, these really are brighter and I want to say more "candy-like" when set one next to the other. The white shines through. I'm not expressing a preference one way or another, but plan to continue some figures in this mode and try to bring this style more within my comfort zone.
Wednesday, December 7, 2016
This is the (blue) plastic figure from the core game. A friend of mine said I wasn't allowed to paint my original copies from the game, and this is the only one I've managed to acquire a spare of. If anyone has any spares of the others they'd be willing to part with let me know, I bet I could find something good to trade.
Monday, December 5, 2016
First post here back from a long hiatus. My picture tools broke late 2014 and I couldn't find new ones, and without them blogging was such a hassle it wasn't worth it. But I have a new mediocre solution and a big backlog of projects to share, so here goes, taking another stab at it. First off, some DungeonQuest! This game is a lot of fun and represents everything that is right in the world. For this guy, Azoth, some other game art shows him with a golden helmet but I opted to take the orange of the main illustration literally, though metallic gold is mixed in to give it just the sheen I was after. More foolhardy dungeon adventurers coming up!