Showing posts with label ADnD. Show all posts
Showing posts with label ADnD. Show all posts

Monday, April 14, 2014

Grenadier AD&D "Solid Gold" Line Box Art and Insert Scans Part II

New scans by m4jumbo

In Part I I put out a call for anyone with other Grenadier box sets they'd be willing to scan, and m4jumbo of LAF and elsewhere stepped up and contributed the following, and was kind enough to let me add them to the archive I started on Flickr. I'm pretty excited to show these and very grateful.













Here also is the AD&D Action Art Painting Guide that went with the 8001 set above in a few flavors of PDF for you to choose from. The clean print and reader copies have the contrasts boosted and the color removed, and the only difference between the two is that in the reader copy a sideways-oriented chart has been rotated so you can read it on your screen. The archive copy has the scan contrast and colors preserved. All copies have OCR.

Per usual you can also see these on flickr

And anyone got any of the others? We're doing pretty well here and it would be great to edge toward a full set!

Thursday, March 20, 2014

Grenadier AD&D "Solid Gold" Line Box Art and Insert Scans

For posterity and the good of the community I scanned my Grenadier AD&D box sets and inserts. Art by Ray Rubin and figures by Andrew Chernak.





















I also made some cropped shots of a view of these sans lettering in case they prove useful.





These are on flickr where you can download high res copies (trickier now since the latest flickr facelift but still possible, don't give up!).

If you have other sets, would you consider scanning them at 300dpi or above as well and would you let me know if you do? I don't need a full collection of figures but I'd love to have a full collection of decent pics. And if you don't want to go to the trouble to host them I'd love to put them on Flickr and credit you in whatever way you want.

I also contributed these where appropriate to the Lost Minis Wiki, which has mostly fairly poor copies of the box art so far:

Finally, I'd love to hear what you think of these! For me they rank high among the reasons I started an American style 25mm fantasy collection in the first place and my sense of nostalgia viewing these is pure and strong. I love the graphic design, the painting technique and the degree of unintentional camp. The magic user explorer is a classic, the demon's fur pants are out of control, the female thief third from right is expressing what is hands down the height of fashion in my campaign world, and seeing the renditions of the lizardman and shambling mound make me wish Rubin had had the chance to put his hand to every monster in the books.

Wednesday, March 5, 2014

Painted: Grenadier Djinni

Here's one I painted quickly the end of last year, another oldie-but-goldie from the "Solid Gold" line.





Manufacturer: Grenadier
Line: AD&D "Solid Gold" line
Set: 5004 Tomb Of Spells
Figure: Djinn
Base markings: none
Release date: 1980
Sculptor: Andrew Chernak
Date painted: 2013

Prep and painting

The first thing I noticed about this figure is of all the integral-base figures I've got this was the very first that absolutely positively could not stand on it's own. Two, even if it could be made to precariously stand on it's own it would be leaning severely to one side. So when I glued it to the base I shimmed one side with bits of plasticard and then filled in the gaps with concrete patch.

That done, while I understood there was a lot of smoke from the lamp curling around, for some reason I thought some of the littler bits of smoke around the base were supposed to be stones, and I continued the stone motif with Das airbake clay all over the base. It was more work than I like to spend on a base but I think it looks pretty good, a bit of variety from the normal bases I do while keeping some continuity with the colors. I've done a few Grenadier dragons this way which I have yet to paint. This one also has concrete patch "grout" which I shaded with a wash.

As usual I made a reference folder of Djinni, but I had already made up my mind ahead of time on a pure ultramarine blueof a Djinni in an illustration by Kay Nielsen from one of my favorite books of all, The Unknown Paintings of Kay Nielsen, which collects previously unpublished Arabian Nights pictures.

Most blue miniature paints, and I have quite a few, are nothing like ultramarine. Most are quite warm. I have a Vallejo Model Color ultramarine, but honestly, when held side by side with a tube of standard variety acrylic paint the Vallejo is fairly dull, and not as deep or as dark as I would like. For that reason I did an all-over basecoat of the Vallejo color, but then did a number of washes made with the tube acrylic. Also, as I think I've mentioned before, a strong focus of mine these days is achieving deep, rich tones through the use of glazes. To this end Winsor and Newton inks have been helpful, with the caveats that the bottles are pretty but don't work very well, and the lack of dropper means it's very easy to accidentally contaminate the ink, and also you can't seem to buy them separately, which means, of course, unless you use every ink in the set at the very same rate you are screwed when one of them becomes empty. Really Winsor & Newton, huge fail that last one. Huge. As in I'm obviously not going to buy a $25 set for one or two inks, and obviously that means I'm going to your competitor at that point. That's obvious to you, right?

Anyway, rant aside, the reason I went with W&N in the first place is that in addition to being transparent and otherwise glaze-worthy, having a nice lacquering effect as a bonus, the real glory of these is for many (all?) colors there is at least both a warm and cool version. To whit, glazing your ultramarine djinni with a warm blue, however rich and dark it might be, will completely spoil things. So in summary the Vallejo + tube paint + W&N ink combo was a real win for a very tricky color I was insisting on getting just right.

The smoke has some Privateer Press pale bluish-whites and the Vallejo Ultramarine mixed in. I am also really pleased with the brass effect, which is a base of Cryx Gold (dark yellow-gold metallic) with quite a few layers of P3 Brass Balls. I am counting on the smoothness and luster of the paint itself to create the spot highlight on the bulb of the lamp, rather than forced highlights (going up to silver or what have you), though there may be a few touches of sliver on the edges.

One other note on the subject of specular highlights, it's not easy highlighting a broad, bald head like this figure has. I like the result, but it took a lot of careful layers to get it to gradually build up the layers just right. Had the same issue with a Gold Line magic-user I might not have gotten around to sharing yet.

Parting comments

An OCD note about Djinn: from the text of the 1e AD&D Monster Manual one gathers that Djinn is the plural, and Djinni is the singular. Which is counter-intuitive to us because in latin -i indicates the plural, e.g. cactus/cacti. And another oddity is that in the Monster Manual II we're told that collectively, elemental humanoids including djinni, jannee, marids, and dao are known as "genie." So here "ie" is plural, just as "ee" for Jannee indicates plural. Meanwhile, the Grenadier catalog calls the figure a Djinn, singular.

So this led me to Wikipedia, which confirms Gygax was correct to call the collective number Djinn, and there's further support for Genie being plural, because we're told it's not a variant spelling of Djinni I had thought, but the plural of Genius. Still not sure about Jann/Jannee, why MMII uses Jann as the singular and Jannee as the plural. Maybe that one is a goof?

And lastly, for those not familiar with you old school D&D, while as a player it can't hurt to get on the good side of these powerful chaotic good creatures of the aerial plane, or else, better yet, master them (and the suggestion is you can succeed here in being a "good master," with the how left to the "referee"), as they can grant various boons, only a "noble djinni (1%)" can bestow that most valuable in-game commodity of all, the wish.

As always, the collection can be viewed in its entirety at flickr.

Tuesday, November 20, 2012

Giant Weasels in AD&D

Spoiler Alert—My Players, skip this post to maintain maximum fun

The giant weasel is a mean 3+3 HD monster and with its special drain blood attack it should have a low or medium level party thinking twice about crossing them. That is, were it not for its pelt. The pelt, worth between 1000 and 6000 GP, is probably the most valuable treasure any 3HD monster will ever carry, and once your players find this out (and find a furrier who can pay what they're worth) they will be willing to lay a lot on the line for a chance at such booty, and as they advance they may hunt them to extinction as best they can.

The Monster Manual has weasels commonly (~20% likely) guard kobold layers, and, again, if the players catch wind, this fact may have them storming kobold layers long past second or third level. On the one hand this will increase the utility of your kobold miniatures a good measure. However, if you're the type who worries about "balance" and going "Monty Haul" then you need to make some considerations.

In my own game the Challengers faced off against several weasels and a pack of kobolds and pulled off the win without losing a man. And they were savvy enough to take the pelts to the nearby furrier they had heard a rumor about. Sure enough, they then put off long term goals in favor of a kobold hunt close to to home. They haven't managed to come to grips with any more weasels since that first encounter but any kobold gang around the corner means another chance of weasel guards. The question remains, though, whether, if and when they do clash, it will be the windfall the players are hoping for or more trouble (death) than the weasels' potential worth.

And on the question of balance, my approach is that if the players get too single-minded I'd be remiss not to leverage the concept of an upset equilibrium and introduce believable (and yet, hopefully, fun to play) challenges that would arise as a consequence. For example, other, likely more seasoned adventurers would catch wind of the opportunity and edge in on the PC's territory. Or the kobolds or another enterprising monster might exploit the PCs desire for weasels and use them as bait. Or they succeed despite these obstacles, hunt weasels to extinction. Again, problem solved. Overall I'm not too concerned about it.

Saturday, July 14, 2012

Let Start the Face-stabbings—Enter the Bugbears!

Painted: Otherworld Bugbears
Please welcome to the dungeon these sneaky, furry, porkypigginit, face-stabbing, dick-punching hooligans. They don't play well with the other kids (and tend to eat them), smell like wet yak and their ubiquitous dandruff harbors some fierce alergens, but they cook a mean gumbo, never shirk patrol duty and their A1-class jokes do wonders for monster morale.
Otherworld Bugbears Otherworld Bugbears Otherworld Bugbears Otherworld Bugbears
The Chief gets a spin-around:
Get the flash player here: http://www.adobe.com/flashplayer
And if you want to see a pics of all of them launch this slideshow or see them on flickr. Didn't want to overdo it here.

Bugbear Miniatures

Bugbears are a D&D core monster but unlike goblins, orcs and skeletons there are not that many options out there in the old school style. I've got some of the AD&D Grenadier ones, which have their charm, as well as a few of the Dungeon Dwellers. You'll have to be patient on eBay to build up a unit of either of these, however. Ral Partha's first ones are skinny, goblin types that in plus category have big, saucer eyes but overall don't match the Monster Manual description. RP's later AD&D line ones are more-or-less human-sized, which is something of a deal-killer for me, but match the mid-to-late-80's artwork, so if you're into that sort of thing.
I considered all the options including making my own and eventually went with Otherworld's. These are big, mean dudes with some gonzo attitude and some key resemblance to the Monster Manual. In key areas like pants-or-no-pants (no self-respecting bugbear submits to the tyranny of pants!), armor and weapons, size/bulk and attidude they are spot-on. You get some fair variety in six variants of two sculpts plus a chief. In a perfect world the heads would be rounder and the eyes bigger, more saucer-like and freakily bulging out the head rat-fink style. I would have also preferred a little more difference in the variants in the armor, jewelry, accessories and poses. The castings also had some problems and these would probably have been better off done with separate heads. In particular, the mold on a few was obviously torn and there was extra metal around the neck and arms. But all told these get the thumbs up and I say your old school D&D collection would be lacking without them.
Otherworld Bugbear Chieftain
In the size-comparison pic here you can see these are meaty, hulking bastiches in 25mm. Just right!

On the painting

I painted these in my usual style of rich colors built up over black and as usual I went with canonical colors per the Monster Manual. Yellow is one of those fun colors when you build it up over a rich golden-orange but I wrestled down the urge to let the yellow shine forth as it were and dirtied them up by building up over base-coats that included bits of green and grey.
For faces and skin I also varied the recipes as I figure bugbears are like people and none-two the same. The Monster Manual says the fur can be tan and I wasn't sure if that would look mean enough but I tried it out on one and it turned out great, imo.
I'm really happy in particular with the eyes on these, which are greenish-white with red pupils. Wasn't sure how this was going to look but I trusted old Gygax and it's what makes the paint jobs on these guys sing, imo. It gives them their freaky edge.
The chief you'll see has mostly red tones on him. If I was painting to please a contest judge I would probably have done at least the leather straps hanging down over the loin area and the gem in a contrasting color, but I'm painting this for myself and I trusted their was plenty of contrasting hues to compliment the red, and the red scheme sets off the green in the eyes that much more. I also eschewed a cliched glass effect on the gem and instead carefully copied some photo reference of a real precious red stone (can't recall which stone type now) I grabbed off the Web.

On the bases

The bases are made-to-order laser-cut ply ellipses that Ian at Fenris Games cut for me. Can't say enough good things about these. I embedded magnets in them by drilling holes with a dremel. The texture is tiny, tiny amounts of Sculptamold with a little white glue along with select bits of sand and Woodland Scenics talus and ballast. Painted to match the Dwarven Forge dungeon environment they'll be living in.
And as always, the collection can be viewed in its entirety at flickr.

Sunday, April 22, 2012

Enter: the Challengers, pt. II

The Challengers, painted.

I introduced you to Choderick's Challengers, the party from my Borderlands & Beyond campaign, in part I. In this post I've got the figures we're using to represent them. This post is also featuring a guest painter. The magic-user Twiss was done by his player, Tyler. This is his third figure, I believe, and I'm impressed! A couple of these you may have seen in previous posts but I want to show the whole group here so you'll excuse the re-post.

Choderick's Challengers

L-R: Aureo, Cleric of Oghma; Dynis Pofokes, Cleric of Ralishaz; Ott Gravelspit, Dwarf Fighter; Choderick Argenhelm, Paladin in the Service of Freya; Boodika, fighter; Leofwyn, Half-elf Ranger; Twiss von Standbrau, Magic User; Timotheus, Dwarf Thief.

Get the flash player here: http://www.adobe.com/flashplayer
Get the flash player here: http://www.adobe.com/flashplayer
Get the flash player here: http://www.adobe.com/flashplayer
Get the flash player here: http://www.adobe.com/flashplayer
Get the flash player here: http://www.adobe.com/flashplayer
Get the flash player here: http://www.adobe.com/flashplayer
Get the flash player here: http://www.adobe.com/flashplayer
Get the flash player here: http://www.adobe.com/flashplayer

As always these are on flickr, and let me know if you can fill in any of my incomplete metadata.

Saturday, March 10, 2012

Enter: the Challengers, pt I

Character portraits from my Borderlands & Beyond AD&D campaign.

My players and I present Choderick's Challengers, young upstarts out to prove themselves in the Borderlands and Beyond. Previously I showed off the figs comprising the party. Here are some of the players' own takes on their characters. So far I've received three bios from the nine players who have taken part so far, but I'll add more if/as I get them.

AD&D Character Sketch: Choderick Argenhelm, paladin

Choderick Argenhelm, paladin
sketch by Clark

Choderick Argenhelm, fourth son of Lord Tristan Argenhelm, is a Paladin sworn to purge the world of evil. His family was slaughtered by marauding reavers in the service of a wicked sorcerer. A vision of the goddess Freyja raising the brave and valiant from among the slain, who were then escorted across a shining bridge by the Valkyries, led him to his calling.

He is accompanied by a doughty dwarf named Ott Gravelspit. They met when Choderick tracked a vicious band of thirty orcs until they made camp. He then waited for the orc guards to become complacent, and attacked. Catching the foul creatures unaware he managed to send most of them back to the hell from whence they spawned. Ott was a captive in the camp, bound, mistreated by the orcs, and in bad shape.

AD&D Character Sketch: Ott Gravelspit, dwarf fighter

Ott Gravelspit, dwarf fighter
sketch by Dane

Upon liberation, the dwarf swore an oath of fealty to Choderick. To break such an oath would bring dishonor to the hearth of his ancestors. Ott has been slow to take to the ways of the Paladin Order. Choderick often chastises Ott for his worldly ways and letting greed get the best of him in regards to treasure, meat pies, fortified mead, and short, hairy women.

Despite being a fierce and canny warrior, Choderick suffers from ill health due to crippling allergies. He is especially prone to dust, molds, slimes, and kobold dander.

AD&D Character Sketch: Leofwin, half-elf ranger

Leofwin, half-elf ranger
sketch by Alan

Next we come to the party's master of trails, schemes and logistics. Leofwin, as he's known, is an outcast who has turned his liabilities into strengths. The offspring of a southern duke and a visiting elven ambassador, he was reviled by both families. He learned to roll with the punches from his older, full-human siblings. The few elves from his mother's clan who would tolerate him constantly tested his woodcraft and endurance with unannounced, midnight ventures into the wild. What came out of this upbringing was the half-elven ranger you see before you. Good with a blade and a blow. Wise in the wiles of orc and kobold. Liked by noble and commoner, but slow to form friendships. Above all, a complete glutton for punishment, who somehow stays standing against the fiercest of buffets. (Oh, those fierce buffets!)

AD&D Character Sketch/Inventory Diagram: Twiss, magic-user

Twiss von Standbrau, magic-user
inventory diagram by Tyler

Last for this post but not at all least is the magic-user Twiss von Standbrau, who's dominion over that kingdom Sleep has many a time brought low those who would stand against the Challengers. Twiss is the youngest of the von Standbrau family of wealthy and prestigious human magic-users. Twiss was born into the magic-user profession but remained highly unmotivated to his craft, preferring to hike and fish rather than commit to study. A recent accident of questionable circumstances has left the patriarch of the von Standbrau house dead, and Twiss' eldest brother has since seized control. Twiss was immediately banished from the family estate. Left with little but his clothes, spellbook, and a few possessions, Twiss has quickly realized that a life of fishing is hardly the road back to nobility and comfort.

Despite his familiarity with the outdoors and wilderness, Twiss is used to an easy life. While competent and capable, he is vastly out of his element as an adventurer and prone to cowardice in the name of self-preservation.

Interested in seeing the full character sheets? They're in the flickr collection.

Btw, the sheets we use are the awesome replicas drawn up by the Mad Irishman, available free on his site. Ought else you need is golden rod paper.