Showing posts with label ephemera. Show all posts
Showing posts with label ephemera. Show all posts

Monday, April 14, 2014

Grenadier AD&D "Solid Gold" Line Box Art and Insert Scans Part II

New scans by m4jumbo

In Part I I put out a call for anyone with other Grenadier box sets they'd be willing to scan, and m4jumbo of LAF and elsewhere stepped up and contributed the following, and was kind enough to let me add them to the archive I started on Flickr. I'm pretty excited to show these and very grateful.













Here also is the AD&D Action Art Painting Guide that went with the 8001 set above in a few flavors of PDF for you to choose from. The clean print and reader copies have the contrasts boosted and the color removed, and the only difference between the two is that in the reader copy a sideways-oriented chart has been rotated so you can read it on your screen. The archive copy has the scan contrast and colors preserved. All copies have OCR.

Per usual you can also see these on flickr

And anyone got any of the others? We're doing pretty well here and it would be great to edge toward a full set!

Thursday, March 20, 2014

Grenadier AD&D "Solid Gold" Line Box Art and Insert Scans

For posterity and the good of the community I scanned my Grenadier AD&D box sets and inserts. Art by Ray Rubin and figures by Andrew Chernak.





















I also made some cropped shots of a view of these sans lettering in case they prove useful.





These are on flickr where you can download high res copies (trickier now since the latest flickr facelift but still possible, don't give up!).

If you have other sets, would you consider scanning them at 300dpi or above as well and would you let me know if you do? I don't need a full collection of figures but I'd love to have a full collection of decent pics. And if you don't want to go to the trouble to host them I'd love to put them on Flickr and credit you in whatever way you want.

I also contributed these where appropriate to the Lost Minis Wiki, which has mostly fairly poor copies of the box art so far:

Finally, I'd love to hear what you think of these! For me they rank high among the reasons I started an American style 25mm fantasy collection in the first place and my sense of nostalgia viewing these is pure and strong. I love the graphic design, the painting technique and the degree of unintentional camp. The magic user explorer is a classic, the demon's fur pants are out of control, the female thief third from right is expressing what is hands down the height of fashion in my campaign world, and seeing the renditions of the lizardman and shambling mound make me wish Rubin had had the chance to put his hand to every monster in the books.

Sunday, June 16, 2013

The European Range

Citadel miniatures ad from Dragon Magazine c. 1988

Here's an early run-in I had with Citadel miniatures way back in the late 80s that helped kindle my interest in miniatures and Citadel in particular.

The European Range Adventurers

Citadel Miniatures ad for the European Range from the April 1988 issue of Dragon Magazine

I got Dragon from the library around this time and with it explored the shallow end of the RPGs and miniatures pool for the first time. D&D had for me then a certain mystique about it owing to a few sidelong encounters with it in childhood and a few Grenadier miniatures I had stashed away, but for some reason I had thought it was out of production or at least difficult to obtain. Getting a feel for what was going on with it in the late eighties through Dragon was fun at first but ultimately disappointing. To this day I find little of interest in what TSR published in the second half of the 80s. The windows Dragon offered onto other games were the main attraction for me and this ad is a prime example. Soon after this I moved on to White Dwarf magazine and was hooked.

If you've been following along you're familiar with my American style D&D miniatures collection, but back in the day, after picking up a few figures of different kinds on impulse I settled into the British/Citadel mode and stayed there until around '96, when I lost interest altogether for a time. Maybe that will come as a surprise, I don't know!

I like many miniatures from many different times and in many different styles but those from the time leading up to 1990, those which I got glimpses of here and there, like in this ad, have always been among my very favorite, and the aesthetic resonates with me with growing intensity as the years pass. At this moment when I first was exposed to it, however, it was already poised to give way to the so called GW "Red Period." Even at the time, though I glommed on to whatever was being fed us in White Dwarf like most kids, I the older stuff called to me. Now and then you would find some in a remote game store. On car trips with the family my parents would often concede to stop at any store we passed that was listed in the White Dwarf dealer list. You could find product that had been hanging on the peg for five years or more and sometimes even at a bargain. Adventurers like those above were particularly scarce but I did manage a few along with a considerable variety of other Citadel and Marauder fantasy fare.

But it wasn't until ebay that seriously consider undertaking miniatures adventuring whole hog in the European style. Now I've got a collection I could only dream of back then, and what's left is to see if I can get it painted. Hopefully this can serve to pave the way for me to post more in the British mode as I'm putting some energy in this direction generally. My unpainted figures are generally stashed very compactly in small boxes but step one is I'm standing the figures all up in their slottas in the black trays I showed off earlier. All the fantasy factions and races are represented save a few and this includes quite a few adventurers of the sort shown here (though even now I have only a handful these sculpts in particular). I'm also going over my Rogue Trader stuff, which I have a lot less of save umpteen orks, but which is a more common commodity generally when you look at my friends' and my collections together, making it an easier thing to get games going. We've already got one Rogue Trader game done using my own WIP miniatures story game rules, which I'll also hopefully be talking about in a lot more detail.

Saturday, March 10, 2012

Enter: the Challengers, pt I

Character portraits from my Borderlands & Beyond AD&D campaign.

My players and I present Choderick's Challengers, young upstarts out to prove themselves in the Borderlands and Beyond. Previously I showed off the figs comprising the party. Here are some of the players' own takes on their characters. So far I've received three bios from the nine players who have taken part so far, but I'll add more if/as I get them.

AD&D Character Sketch: Choderick Argenhelm, paladin

Choderick Argenhelm, paladin
sketch by Clark

Choderick Argenhelm, fourth son of Lord Tristan Argenhelm, is a Paladin sworn to purge the world of evil. His family was slaughtered by marauding reavers in the service of a wicked sorcerer. A vision of the goddess Freyja raising the brave and valiant from among the slain, who were then escorted across a shining bridge by the Valkyries, led him to his calling.

He is accompanied by a doughty dwarf named Ott Gravelspit. They met when Choderick tracked a vicious band of thirty orcs until they made camp. He then waited for the orc guards to become complacent, and attacked. Catching the foul creatures unaware he managed to send most of them back to the hell from whence they spawned. Ott was a captive in the camp, bound, mistreated by the orcs, and in bad shape.

AD&D Character Sketch: Ott Gravelspit, dwarf fighter

Ott Gravelspit, dwarf fighter
sketch by Dane

Upon liberation, the dwarf swore an oath of fealty to Choderick. To break such an oath would bring dishonor to the hearth of his ancestors. Ott has been slow to take to the ways of the Paladin Order. Choderick often chastises Ott for his worldly ways and letting greed get the best of him in regards to treasure, meat pies, fortified mead, and short, hairy women.

Despite being a fierce and canny warrior, Choderick suffers from ill health due to crippling allergies. He is especially prone to dust, molds, slimes, and kobold dander.

AD&D Character Sketch: Leofwin, half-elf ranger

Leofwin, half-elf ranger
sketch by Alan

Next we come to the party's master of trails, schemes and logistics. Leofwin, as he's known, is an outcast who has turned his liabilities into strengths. The offspring of a southern duke and a visiting elven ambassador, he was reviled by both families. He learned to roll with the punches from his older, full-human siblings. The few elves from his mother's clan who would tolerate him constantly tested his woodcraft and endurance with unannounced, midnight ventures into the wild. What came out of this upbringing was the half-elven ranger you see before you. Good with a blade and a blow. Wise in the wiles of orc and kobold. Liked by noble and commoner, but slow to form friendships. Above all, a complete glutton for punishment, who somehow stays standing against the fiercest of buffets. (Oh, those fierce buffets!)

AD&D Character Sketch/Inventory Diagram: Twiss, magic-user

Twiss von Standbrau, magic-user
inventory diagram by Tyler

Last for this post but not at all least is the magic-user Twiss von Standbrau, who's dominion over that kingdom Sleep has many a time brought low those who would stand against the Challengers. Twiss is the youngest of the von Standbrau family of wealthy and prestigious human magic-users. Twiss was born into the magic-user profession but remained highly unmotivated to his craft, preferring to hike and fish rather than commit to study. A recent accident of questionable circumstances has left the patriarch of the von Standbrau house dead, and Twiss' eldest brother has since seized control. Twiss was immediately banished from the family estate. Left with little but his clothes, spellbook, and a few possessions, Twiss has quickly realized that a life of fishing is hardly the road back to nobility and comfort.

Despite his familiarity with the outdoors and wilderness, Twiss is used to an easy life. While competent and capable, he is vastly out of his element as an adventurer and prone to cowardice in the name of self-preservation.

Interested in seeing the full character sheets? They're in the flickr collection.

Btw, the sheets we use are the awesome replicas drawn up by the Mad Irishman, available free on his site. Ought else you need is golden rod paper.