Showing posts with label Otherworld. Show all posts
Showing posts with label Otherworld. Show all posts

Saturday, June 23, 2018

Otherworld D&D Stone Giant

Here is one of my favorite figures in my D&D collection, an Otherworld stone giant sculpted by Paul Muller.  I'm also introducing a new style of photos for the D&D figures, with more like these to come.

In Strides the Stone Giant

Otherworld D&D Stone Giant

Otherworld D&D Stone Giant


After basing, I primed the figure with black, gray and white Dupli-Color, then painted the figure with many washes before finishing with highlights and black lining. A stone giant should be camouflaged in his native surrounding, and so I used a strictly minimal palette. I let the white of the primer show through. I think you can see the texture of the primer and washes in the high-res pics and it strengthens the stone effect. The result is a good example of a figure that please me more than most in my collection, but that is unlikely to win a prize.




Otherworld D&D Stone Giant

Otherworld D&D Stone Giant

Otherworld D&D Stone Giant



This iconic sculpt is among my favorite of all time done in the D&D vein. Any who have thumbed the original Monster Manual will recognize this as being done after Dave Trampier's stone giant piece in that book.


Sunday, November 2, 2014

Dungeon Dwellers Fire Giant

Today I get to show you one of my favorite miniatures from my collection.

Scratch-bult Sword for Dungeon Dwellers Fire Giant
Scratch-bult Sword for Dungeon Dwellers Fire Giant
Scratch-bult Sword for Dungeon Dwellers Fire Giant

Manufacturer: Heritage USA
Line: Dungeon Dwellers
Figure: 1231 Fire Giant
Release date: 1979
Date painted: 2014

The Dungeon Dwellers line has a special place in the history of D&D, and lately I've been adding a few figures here and there to my Dungeon Dwellers collection (which is respectable at this point but far from comprehensive). While we Dungeon Dwellers fans can admit the figures that make up the line tend toward the crude or primitive end of the miniatures spectrum, this figure is an unqualified success and a real gem in the line as far as I'm concerned and rivaled only by the Asmodeus and Orcus figures. Here the art brut sculpting style works to advantage, giving the figure a savage, menacing presence. Like those two the fire giant captures the essence of the creature described in the monster manual as well as the factual details. However, the expression and dynamic pose of the fire giant lend it more power than the other two. The expression on this figure is fantastic. The angry, googly eyes, the gritted teeth, the fiery beard, all of it. Honestly it's one of my all-time favorite D&D figures in my collection and amongst fire giant miniatures I think it perhaps second only to that by Paul Muller for Otherworld (got it and will get to it eventually). It's been a few years now over which I have gotten him out every now and then and looked forward to doing him justice with paint.

I should say somewhere, this being as good a place as any, that this a considerable chunk of lead. Hailing from an era where sculptors would skimp on giants this is fully up to Monster Manual spec in terms of dimensions, and is one of few fire giants from the original years of D&D figures whose sculptor took to heart the part about them being "very broad (about 6' at the shoulders), looking almost like dwarves."

Does anyone know who sculpted it, BTW?

I got it for literally two bucks at a flea market a few years back, though it was missing the sword and the I'd say I invested about what a complete one is worth in energy fabricating a new one from brass sheet and brown/green stuff. Later I saw a complete, pristine-looking one for $22 buy it now on Ebay and had to fight the impulse to pick up a spare. I regret a bit now that I didn't get it but hopefully it found a good home. The sword is carefully based on actual measurements I took from a photograph of a complete figure, though mine turned out a millimeter longer and a bit wider. It's also of uniform width where the original is narrower at the base and it flanges at he point, and the decoration is a bit different.

Scratch-bult Sword for Dungeon Dwellers Fire Giant

If you compare the unpainted above with the painted below you'll also see I added gauntlets between the times the pictures were taken. The figure is so cool I wanted to keep it as original as possible, but on the other hand this guy doesn't look like a fool, and it'd be foolish to be armored up like that and leave your hands exposed right at the level where humans tend to stab and slash. The style of the figure is obviously fairly stylized, abstract, cartoon-like, what have you, and I wanted to find a way to abstract the gauntlet concept, but I just couldn't figure out how to do it and wound up sculpting each overlapping plate distinctly. Something of a chore (for a one-off) as I believe there are six plates per finger plus several more to cover the hand.

There was also what looked like an empty socket in the knife hilt so I dropped in another gem.

In the pics above you can spot how I polished it with a brass brush in the dremel to make the armor smooth. The original surface was a little rough and would have dulled the effect of any metallic paint applied over it.

And here it is painted.

Dungeon Dwellers Fire Giant
Dungeon Dwellers Fire Giant
Dungeon Dwellers Fire Giant (detail)
Dungeon Dwellers Fire Giant
Dungeon Dwellers Fire Giant
Dungeon Dwellers Fire Giant

Obviously, when it comes to painting, the focal point is the face set off by the beard, and these need to be just right. The beard has to be a burst of flame around the ebony face, with smoldering red eyes. After a red basecoat on the beard I undercoated most it with dozens of coats of white to get it has white as humanly possible, then many coats bringing it up to yellow, and then alternating glazes and highlights until it was as bright as I thought I could get it. Same with the eyes.

The face, meanwhile has no highlights at all. It's pure black. Many painters feel they need to highlight black the way they do other colors, and especially on creatures that are to have black flesh, like fire giants and drow, the painted result is usually gray, purple or blue. But that's not how black flesh works. Flesh has small, specular highlights that are only readily apparent under certain conditions. Meanwhile, I'm in control of the actual reflectiveness of the surface of the miniature through the use of varnishes, and I trusted that when I was done the flesh would produce it's own natural highlights.

I couldn't be happier with the results and am glad I fought down the urge to highlight. This was a nice trial run in the lead up to an encounter group of drow, which whose flesh I'll also leave pure black. Generally speaking I think painters should consider how glossy or matt the surface represented on the particular thing being painted and vary their highlighting scheme accordingly. As for the varnishes on this one, after the standard coats of "matte" Rust-oleum Ultra Cover clear (actually satin) and Testors Dullcoat I went back to brush the gems with Testors gloss-coat. I was being conservative and thinned the gloss a little, and the result was a bit more conservative than I was aiming for, even after ~ten coats, but eventually I built up a pretty good lustre. Next time I might try it full strength.

A brief word on the gemstones. They are done in the style Mike McVey popularized in the nineties and which has become the standard, but I try never to lose sight of the fact I'm representing an actual object, and I always use reference. The tendency with gem stones is to push the contrast, so you have black at the top fading through red to white at the bottom. But this gives you an effect that looks like glass, rather than a gem, and honestly if you successfully sell it as glass it looks cheap, rather than like treasure. The ones I did have less contrast and have speckled gold at the bottom of the gem and result is something that glitters and shines but is not transparent. It's not a cut, clear stone like a ruby.

Next up here are three true giant types I've covered so far, frost, fire and hill. I've also done a verbeeg, which is a slightly lesser giant, but I'm aiming first to cover the major types in the Monster Manual before I start including the lesser types in the family photos. BTW I have the Paul Muller Otherworld stone giant about 90% done, which is also one of my favorite D&D figures of all (and hands down the best D&D stone giant full stop). The other two have been shown before, but I reworked the hill giant since I put him up.

Giants Group Shot

As always, the collection can be viewed in its entirety at flickr.

Wednesday, March 12, 2014

Painted: Otherworld Hill Giant

Here's a figure that I just finished recently, and was languishing WIP for a number of months.








Right out of the Monster Manual, eh wot?

Manufacturer: Otherworld
Line: Giants
Figure: Hill Giant
Base markings: none
Release date: 2007?
Sculptor: Paul Muller
Date painted: 2013

Painting

This one was done using the zenithal under-painting technique, primed dark gray and then white from the top. The skin was done much the same as I did for the verbeeg shared earlier. I starting with a number of coats of a light flesh tone (GW Elf Flesh) and then washes of progressively darker shades (a mix of GW and P3 flesh tones like Bronzed Flesh, Khardic Flesh, Idrian Flesh) and then many glaze layers of mixed brown (Snakebite Leather, Bestial Brown, etc), red and yellow inks. The knees, knuckles, lips, etc were glazed with red paint. Then highlights, rinse and repeat.

The hairs were drawn individually, and turned out a lot better than the graphite technique I tried on the minotaur. I also stuck to much more vibrant flesh tones with the Hill Giant, focusing on depth and punch. This feel-as-you-go method is typical of me. It took some effort here, and there were a number of points where I put the figure down thinking it was glowing to satisfaction and came back later thinking it was not yellow or red enough, not rich enough, not bright enough, and I'd go back in. I wanted it to look very ruddy, per the sense I get reading the Monster Manual description.

A couple more notes. The eyes are red-rimmed per the Monster Manual description, and you might spot a bit of shine as I haven't varnished it yet. Having some warm weather already here so may do a round of priming and varnishing soon.

In the end I'm pretty satisfied with this one. The flesh is done to competition standard, but like my Warpwolf I don't think of it as a real competition or coolminiornot contender because of lack of bells and whistles, lack of opportunities for technical wizardry beyond the depth and realism of the flesh, no foot on rock, etc. With miniatures painting especially, though, some of us are bound to come to a point where we have to decide whether to try to please others or ourselves.

As usual the collection can be viewed in its entirety at flickr.

Friday, November 30, 2012

The Minotaur

Painted: Otherworld Minotaur

Get the flash player here: http://www.adobe.com/flashplayer

We collectors are spoilt for choice when it comes to minotaurs, but this one here from Otherworld is a contender for my favorite. I have two more of these, one of the armored variant and another of this one I have a conversion in mind for. There is no question I am on the side of "feet" in the feet vs. hooves debate that has been raging since the dawn of fantasy miniatures and it's nice knowing a guy like this minotaur here is in your corner. And I'm just as strongly on the side of au naturel in that other debate, whether monsters should bother wearing clothes. Honestly, how many monsters that you know are going to give a rat's ass about clothes? Monsters have no shame, guys. No shame. They never had "the fall" in the garden of monsters and the thought, oh no, god (or some especially sensitive gamer) may be watching me and I better grab a fig leaf. Please believe me when I tell you that's not how monsters think. Their priorities are eating people, and more eating people, which are things they do equally well whether or not they are clothed.

Other Minotaurs

Anyway, as you may know, when I show off a monster I like to give honorable mentions to other contenders and/or pause wistfully and consider another group of the same monster I have buried under lead mountain and will probably never paint. As I said we are spoilt for choice, and a fully fleshed-out roundup wouldn't be a bad topic for a post, but for now I'll say the other contender is the set by Bob Olley currently produced by Cavalcade. (Edit: Awesome painted example over at Drums in the Deep.) Even though I'm probably not as big of an Olley fan as your typical old school lead freak this batch of minotaurs catches my eye every now and then for reasons that I hope are obvious. And, as is the case for many other encounter groups you'll see here, my other unpainted group is made up of crusty Citadel homeboys, lead by a couple multi-part lords.

Oh, and I almost forgot. Though, as I say, I prefer minotaurs with feet, generally, I have both Taurg the Axe and his little cousin, sculpted by Allan C. for the tragically defunct Ilyad Games. If you disagree with me on the feet issue and you could pick one hooved minotaur to put in your corner, you could do a lot worse than Taurg, that's for sure.

So I guess I can't call myself a hard-liner. And I guess there's no reason to draw a line in the sand, anyway. Minotaurs with feet and those with hooves got along just fine in the Warhammer world for generations, where the expression of hoof or foot is clearly due to the whim of this or that chaos god.

Metadata

Manufacturer: Otherworld
Line: DM Series - Dungeon Monsters
Figure: DM6a - Minotaur I
Release date: 2008
Sculptor: Paul Muller
Date painted: 2011

Painting

I wanted to have the painting highlight the contrast between the human and the bull parts of the figure, and to this end I chose a very human flesh tone for the man parts and a a bullish black for the hair and head. This set up another challenge, however, because there are some parts that are sculpted to be hairy on the figure, and others that are more less bare, but even a hirsute man is going to have hair more or less all over—on his back, arms, chest, etc. I tried a very old school technique to get that hairy look, but feel it was only partially successful. I added graphite shavings from a pencil to some matte medium and daubed it on as I had done for a five o'clock shadow or two back in the day. The shavings more less dissolved, however, leaving a more uniform gray than I'd hoped for. I went back and forth with black and flesh paint to work the hair and flesh together to a point where it seemed natural, and am fairly happy with the result, but after the fact I think less gray and more finely drawn, individual, black hairs may have sold the effect better. My other thought was that as a creature spending most of his time wandering underground mazes I gave him too sunny a tan. Now if I make the others paler, however, I might draw undo attention to the fact.

Second to lastly, a shout out to Blackfly who posted up another fresh rendition of this minotaur over on his blog, MadPonies, which is what got me in gear to share my one version. Thought I had MadPonies on the blogroll already, but looks like no. Fixed that.

And lastly, this was birthday present so thanks OpForOverlord! Took me just one year to paint it, and just under another to post it. That's giving it the fast track in my world!

As always, the collection can be viewed in its entirety at flickr.

Saturday, July 14, 2012

Let Start the Face-stabbings—Enter the Bugbears!

Painted: Otherworld Bugbears
Please welcome to the dungeon these sneaky, furry, porkypigginit, face-stabbing, dick-punching hooligans. They don't play well with the other kids (and tend to eat them), smell like wet yak and their ubiquitous dandruff harbors some fierce alergens, but they cook a mean gumbo, never shirk patrol duty and their A1-class jokes do wonders for monster morale.
Otherworld Bugbears Otherworld Bugbears Otherworld Bugbears Otherworld Bugbears
The Chief gets a spin-around:
Get the flash player here: http://www.adobe.com/flashplayer
And if you want to see a pics of all of them launch this slideshow or see them on flickr. Didn't want to overdo it here.

Bugbear Miniatures

Bugbears are a D&D core monster but unlike goblins, orcs and skeletons there are not that many options out there in the old school style. I've got some of the AD&D Grenadier ones, which have their charm, as well as a few of the Dungeon Dwellers. You'll have to be patient on eBay to build up a unit of either of these, however. Ral Partha's first ones are skinny, goblin types that in plus category have big, saucer eyes but overall don't match the Monster Manual description. RP's later AD&D line ones are more-or-less human-sized, which is something of a deal-killer for me, but match the mid-to-late-80's artwork, so if you're into that sort of thing.
I considered all the options including making my own and eventually went with Otherworld's. These are big, mean dudes with some gonzo attitude and some key resemblance to the Monster Manual. In key areas like pants-or-no-pants (no self-respecting bugbear submits to the tyranny of pants!), armor and weapons, size/bulk and attidude they are spot-on. You get some fair variety in six variants of two sculpts plus a chief. In a perfect world the heads would be rounder and the eyes bigger, more saucer-like and freakily bulging out the head rat-fink style. I would have also preferred a little more difference in the variants in the armor, jewelry, accessories and poses. The castings also had some problems and these would probably have been better off done with separate heads. In particular, the mold on a few was obviously torn and there was extra metal around the neck and arms. But all told these get the thumbs up and I say your old school D&D collection would be lacking without them.
Otherworld Bugbear Chieftain
In the size-comparison pic here you can see these are meaty, hulking bastiches in 25mm. Just right!

On the painting

I painted these in my usual style of rich colors built up over black and as usual I went with canonical colors per the Monster Manual. Yellow is one of those fun colors when you build it up over a rich golden-orange but I wrestled down the urge to let the yellow shine forth as it were and dirtied them up by building up over base-coats that included bits of green and grey.
For faces and skin I also varied the recipes as I figure bugbears are like people and none-two the same. The Monster Manual says the fur can be tan and I wasn't sure if that would look mean enough but I tried it out on one and it turned out great, imo.
I'm really happy in particular with the eyes on these, which are greenish-white with red pupils. Wasn't sure how this was going to look but I trusted old Gygax and it's what makes the paint jobs on these guys sing, imo. It gives them their freaky edge.
The chief you'll see has mostly red tones on him. If I was painting to please a contest judge I would probably have done at least the leather straps hanging down over the loin area and the gem in a contrasting color, but I'm painting this for myself and I trusted their was plenty of contrasting hues to compliment the red, and the red scheme sets off the green in the eyes that much more. I also eschewed a cliched glass effect on the gem and instead carefully copied some photo reference of a real precious red stone (can't recall which stone type now) I grabbed off the Web.

On the bases

The bases are made-to-order laser-cut ply ellipses that Ian at Fenris Games cut for me. Can't say enough good things about these. I embedded magnets in them by drilling holes with a dremel. The texture is tiny, tiny amounts of Sculptamold with a little white glue along with select bits of sand and Woodland Scenics talus and ballast. Painted to match the Dwarven Forge dungeon environment they'll be living in.
And as always, the collection can be viewed in its entirety at flickr.

Thursday, April 12, 2012

Quick preview of recently painted monsters

Meatier posts than this one are in the works but for now I'd like to make do with a quick preview of some figs I finished earlier this year. I plan to give all these the full treatment when I can. Really happy to be able to add several encounters to the wondering monsters table!

Miniatures I finished in January, 2012

Pictured are some Grenadier lizardmen, Minifigs kobolds, Otherworld bugbears, an Otherworld minotaur, a Minifigs Iron Maiden, a Grenadier wight, and a Wizards of the Coast dragon. Yup, that's a prepaint knobrot!