Tuesday, July 25, 2017

Talisman Prophetess





Ah, the prophetess. She's arguably the most powerful of the characters in the base game and was a favorite choice in my games back in the day.  I'd call her the easy button today. She always has a spell and draws an extra card on any space she lands on and discards one she doesn't want. Especially in the early game this means she can avoid most would-be setbacks such as encountering a dragon before one is ready, while getting double the chances of pulling a great boon like the fountain of wisdom.

I love the sculpt Ally Morrison did here, but the mold line runs right down her center looking straight on, and sculptors should know that a figure loses 25% of the mass along that axis between sculpt and casting. Here it may have been even more; she looked pretty squashed. I used greenstuff to take get her back to normal, adding mass to her cheeks, giving them the flush of health (and some work on the eyes was required too), and her bustle, giving her hips back, and her ball. For this last one I sliced it almost-but-not-quite in twain using an x-acto blade, rocking it back and forth, back and forth. Then with same blade I pried it open so there was a large empty wedge atop, and then I filled that back in with greenstuff. Thus, round again. She also had what I thought was too much hair flowing over the top of her gold band. It just didn't make sense to me and I couldn't get over it. She might pull a lock out as a fashion choice but there is no way either accidentally or intentionally that half her hair would be hanging outside the band. So I carved away and resculpted the hair and band on that side.

This is a good example of the difference between pleasing the judges and pleasing oneself. In some ways painting old figures has freed me up and I'm looser, not as picky about certain things I would spend more time on if it was a commission or for a contest. On the other hand, there are things like this lock of hair that if I was painting if for someone else I would not think twice about, but when it's my figure I'll go all out no matter the cost. With no before-and-after shots, who would know I did it if I didn't tell you? Perhaps only me, but in the end I'm still the hardest to please.

On the painting side I also had a tough standard I wanted to achieve on the blue robes. I don't know why, but I've never seen a cold blue or cold purple in a miniatures paint. The closest I have is Vellejo Ultramarine, but it's a far cry from a tube ultramarine. So I broke out the tube paint. From there I can't recall the steps exactly, but there were some blue and purplish washes and back-and-forth to get the final result.

The gold was done in my new style of underpainting strong yellow and then painting my brightest, gold over, P3 Solid Gold (stirred well, not shaken). Then darker golds shading, brown ink washes and yellow glazes, and finally a few Mithril Silver highlights  (I seem to recall for this particular figure I just liked the gold result early on, though, and there wasn't too much beyond a basic shading and highlighting). The ball was Mithril silver over white and I decided to just go with that way.

The flesh is mostly P3, I think, mostly Midlund Flesh over a bit darker base, then Rynn Flesh highlights, and then old Citadel Elf Flesh or Bleached Bone (can't remember which but it's way lighter than the later incarnations of these).

As I put up the pics here I see one thing I think I will go back and add, some black lining on the eye on her breast and a few other places on the gold dress lining.