I had the players use a fairly standard system to make characters. They rolled stats in order, rolling 4d6 and keeping the sum of the highest 3. I also let them roll five characters total and keep one to play and one as a backup. This seemed to me middle-of-the-road in terms of how brutal the odds stacked against the characters, and even with the allowance of a pool of characters to choose from, less easy-going than just about any method that lets players arrange stats to their liking afterward.
In this first of three posts, I present the breakdown of what your chance is to be which character, according to a million simulated stat lines and using the method of rolling 4d6, keep the highest three, stats rolled in order. Here are the numbers looking strictly at class.
Class | % chance of eligibility |
---|---|
thief | 85.45 |
cleric | 85.43 |
magicuser | 85.42 |
fighter | 84.01 |
assassin | 27.17 |
druid | 13.60 |
ranger | 2.94 |
illusionist | 2.92 |
paladin | 1.40 |
monk | 0.91 |
And here is what it looks like listed by class and race. This gives the chance at every possible character.
Character type | % chance of eligibility |
---|---|
human thief | 85.45 |
half-elf thief | 85.45 |
human cleric | 85.43 |
half-elf magicuser | 85.42 |
human magicuser | 85.42 |
half-elf cleric | 84.44 |
human fighter | 84.01 |
half-elf fighter | 83.95 |
gnome thief | 80.18 |
gnome fighter | 79.23 |
elf magicuser | 77.75 |
elf thief | 76.49 |
elf fighter | 75.59 |
halfling thief | 67.77 |
halfling fighter | 67.04 |
dwarf fighter | 58.27 |
dwarf thief | 58.24 |
half-elf assassin | 27.17 |
human assassin | 27.17 |
gnome assassin | 25.91 |
elf assassin | 25.21 |
half-orc fighter | 23.06 |
half-orc cleric | 22.46 |
half-orc thief | 22.44 |
dwarf assassin | 19.25 |
half-elf druid | 13.60 |
human druid | 13.60 |
half-orc assassin | 5.89 |
human ranger | 2.94 |
half-elf ranger | 2.94 |
human illusionist | 2.92 |
gnome illusionist | 2.75 |
human paladin | 1.40 |
human monk | 0.91 |
Glaringly obvious findings:
- You have just a 1.4 % chance of being a paladin, and though you are twice as likely to be eligible to be a gnome illusionist, the odds are against you in a big way for either.
- The monk is the rarest of characters.
- I can dispell any doubt I had as to whether I was being a softy GM for giving the players five stat lines to choose from.
If you have other thoughts or insights, please share them in the comments!
Stay tuned next week for the next in the series of posts! My friend expands the inquiry to compare various popular methods of character generation presented in the 1e Dungeon Masters Guide.
Pretty interesting, I'd like to see the math behind it.
ReplyDeleteThanks! My friend made a script in Perl and ran one million iterations. He said the script wasn't in a form that friendly for sharing, but I'll check with him again.
ReplyDeleteInteresting.
ReplyDeleteBut you didn't include half-orcs. What are you, some kind of racist?!?
WTH -- my bad -- didn't scroll down far enough.
ReplyDeleteWe're all equal opportunity rollers in my group. :D Speaking of half-orcs, I have a cool fig to share here and another few on the way at some point.
ReplyDelete